![]() ![]() fireChannelRead ( AbstractChannelHandlerContext. invokeChannelRead ( AbstractChannelHandlerContext. ![]() channelRead ( SimpleChannelInboundHandler. : Could not pass event AsyncPlayerChatEvent to ChatMumble v1. This is my very first public plugin, so tell me if I did anything extremely noob-like. There are NO commands involved with this plugin, making it extremely easy to implement and use!ĬhatMumble.allowed - this enables the player to receive messages regardless of their distance from the sender. The Chat Mumble plugin was made to be used by server owners who conduct UHC games because it adds to the intensity and adds to the enjoyment of the game, but any owner can use it to make the game more realistic and/or enjoyable. This adds realism, and in UHCs, make the game more intense. The chat mumble plugin makes it so that only players within 100 blocks of the message sender receive their message. This makes UHC games much more intense, and allow your players to have even more fun! So now, a player knows that another is there, while the other doesn't! :O. This will automatically let them know that there are players nearby. But if another team or person is close enough, they can see the message, too. So if there was a team in the UHC game, then they will only be able to communicate with each other if they are close enough. My plugin only lets your players receive messages from players who are at most 100 block away from them. Want to spice up a game of UHC? Well, you're in the right place. ![]()
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